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1995-12-14
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Our Cosmohood
version 2.03
A 3d View of Our
Cosmic Neighborhood
(c) 1991-5 by Jeff Bondono
ah314@detroit.freenet.org
When you look at the night sky, it looks like you are viewing stars,
nebulae, and galaxies which have been glued to a clear sphere which rotates
overhead. A glance at a star atlas shows the same thing: a two-dimensional
projection of the universe onto a piece of paper. Of course, the true
universe is a three-dimensional entity. All of the objects you see are so
incredibly distant that your normal three-dimensional perception is
rendered useless.
Our Cosmohood enhances your view of our cosmic neighborhood by letting you
view it in three dimensions. Our Cosmohood does not deal with objects
within our galaxy, the Milky Way, but rather lets you view the nearest
2,368 galaxies to the Earth. The source for the program's data is "The
Nearby Galaxies Catalog", by R. Brent Tully. That book and its companion,
"The Nearby Galaxies Atlas", by R. Brent Tully and J. Richard Fisher, are
highly recommended by this author.
Our Cosmohood runs in two modes. The first mode, which is completely
general in approach, lets you specify exactly where, in three dimensions,
you wish to place your eye, where you wish to center your field of view,
and how wide you wish the field to be. It also lets you select subsets of
the dataset to plot, and allows you to select color-coding and object-
labelling. The second mode, the demonstration, simply lets you view a
"movie" which takes you on a trip through Our Cosmohood. It is, obviously,
much simpler to operate than the first mode, and is how I recommend you
begin using the program. To run the demo, just press enter when you see
the main program menu.
TABLE OF CONTENTS
#1. SYSTEM REQUIREMENTS
#2. REGISTRATION
#3. PRELIMINARIES
#3A. INITIAL INSTALLATION AND CONFIGURATION
#3B. FILES
#3C. MAIN MENU OPERATION
#3D. TECHNIQUES OF INPUT
#3E. IDENTIFICATION OF OBJECTS
#3F. BEEPS
#4. ANIMATION
#4A. DEFINITIONS OF ANIMATION, FILMS, MOVIES
#4B. EXAMPLES OF ANIMATION
#4C. MOVIES
#5. 3D MODE
#6. ADVANCED CONFIGURATION
#7. WARRANTY
#8. NEW IN THIS VERSION
#9. OBJECT MEMBERSHIP
Section #1. SYSTEM REQUIREMENTS: Our Cosmohood requires a PC-compatible
with a hard disk and either a VGA or EGA graphics adapter. A math
coprocessor is optional, and will be used if present. The program has only
been tested with MS DOS 4.01 and MS DOS 5.0, but I believe it will run with
MS DOS 2.0 or higher. To run the fast demonstration, your hard disk must
have 2.2 MegaBytes free. To run the slow demonstration, your hard disk
needs only about 600 KiloBytes free. Our Cosmohood requires about 400K of
free memory. A mouse is optional. If you wish to use one, load your mouse
driver before you startup Our Cosmohood.
Section #2. REGISTRATION: Your version Our Cosmohood is complete and is not
crippled in any way. However, bear in mind that this is NOT FreeWare, but
ShareWare. You have 14 days to try out the program to see if it is of
interest to you. If you decide it is not, destroy your copies of the
program and you owe nothing. If, however, you decide to keep the program,
send a $25 registration fee to me. Many hours were spent typing and
checking the data, and writing and refining the program and the
demonstration. If you wish to continue seeing quality, low cost ShareWare
like this program, you must make it worthwhile to spend the time required
to create it. In return for registration, you will receive instructions
for eliminating the registration reminder screens, and I'll automatically
send you the next upgrade to the program for free.
To register, send
$25
your name and address
your current version number (from the title screen)
the size and capacity of the disk you would like me to send
Send registration to:
Jeff Bondono
51054 Kingwood
Shelby Twp, MI 48316
810.731.4706 (evenings and weekends)
Section #3. PRELIMINARIES: Before we begin using the program, a few
preliminaries are in order:
Section #3A. INITIAL INSTALLATION AND CONFIGURATION: I will assume that
your floppy drive is drive A:. If it is something else, then whenever I
refer to A:, use your floppy's drive letter instead.
To install Our Cosmohood onto your hard disk, get to a DOS prompt, put the
installation disk in your floppy drive, type A:INSTALL and press ENTER.
The installation procedure will give you complete instructions for
installing and starting up your version of the Our Cosmohood.
To run Our Cosmohood after you have installed it, switch into the directory
you installed it into and type OCH.
Section #3B. FILES:
These files MUST be available to run Our Cosmohood:
OCH.EXE the executable program
OCH.OBJ data file of galaxies
OCH.PNT data file of galaxies
OCH.CFG configuration file
OCH.HLP topic-specific help (explains each menu entry)
OCH.DOC the file you're reading now (used for general help)
These files are only part of the demonstration, and can be deleted if you
no longer want the demonstration:
*.DCR animation descriptor files
*.ANI animation detail files
*.FLM film files (fast demonstration only)
*.MVI movie files
This file is used only the first time Our Cosmohood is run, then is deleted
from your hard disk:
OCH.TXT used to build .DCR and .MVI files
To erase the fast demo, if you need the disk space, issue this command at
a DOS prompt:
ERASE *.FLM
Section #3C. MAIN MENU OPERATION: Simply use your cursor left, right, up,
and down keys to select menu entries, and press ENTER to execute them.
Alternately, you may directly type in the first character of any menu entry
to execute it. If you wish to use a mouse, you may select menu entries by
moving your mouse, and use the left button to execute them. Press the ?
key to obtain a complete description of the highlighted menu entry. The
topic-specific help that you receive by pressing the ? key is NOT included
in this help file. Centered on the top line of the main menu is the name
of the working file. If you have made changes to this file since your last
OPEN, SAVE, or MAKEFILM, an asterisk will be shown after the filename.
Section #3D. TECHNIQUES OF INPUT: Whenever you are asked to type in a
number or an alphanumeric string, you may use the CURSOR LEFT, CURSOR
RIGHT, HOME and END keys to move around the input field. The INSERT key
will switch you between insert and overstrike mode (a box cursor indicates
insert mode and a block cursor indicates overstrike mode). The DELETE key
will delete the character under the cursor, and the BACKSPACE key will
delete the character to its left. The CURSOR UP, CURSOR DOWN, PAGE UP, AND
PAGE DOWN keys will all erase the contents of the field and let you start
typing anew. The ENTER key causes your input to be accepted. The ESCAPE
key will cancel your input and leave the value unchanged. In general, the
ESCAPE key will cancel most operations, like playing back movies, films,
and animations.
Section #3E. IDENTIFICATION OF OBJECTS: The galaxies are identified by one
of the types of names listed below. If an object can be identified by a
name which appears both higher and lower in the list, the higher one is
used.
M : Messier
N : New General Catalog
I : Index Catalogue
U : Upsalla General Catalog
UA: Upsalla General Catalog Appendix
a name formed from the 1950 right ascension and declination.
Cloud and group affiliations are described in section 9.
Section #3F. BEEPS: The program will emit a beep occasionally when
calculating a 3d projection. 3d projections are calculated when you build
a movie, or when you display an animation, or when you simply draw a screen
in manual mode. The beep indicates when a floating point operation
overflow or zero-divide is encountered. An occasional beep is not a
problem... it merely signifies a galaxy which is right at one of the
boundaries of the volume you are viewing. If the program goes crazy,
though, and emits many beeps in rapid succession, you have probably
specified some parameter(s) which are out of range.
Section #4. ANIMATION: If you've played around with the program in manual
mode, you've seen that you must really go through a lot of work to get
enough views of the data to really understand the three-dimensional
relationships of the various galaxies. Animations let you easily define
motion to perform, then draw the frames one after the other, as is done in
the demonstration.
Section #4A. DEFINITIONS OF ANIMATION, FILMS, MOVIES: Three levels of
animations are used by the program. The first, an animation, allows you
to specify a single motion to be performed. Animations alleviate you from
having to type in the several parameters required for each viewpoint, but
they are not especially fast or movie-like. Therefore, the second level
of animation, a film, is provided. A film actually calculates the pixel
position of each of the selected galaxies in each step of an animation, and
writes those to a file. When a film is played-back, the calculations
needed are minimal, and a much higher speed of refreshing the display is
obtained. The third level of animation, a movie, is used to combine
animations and films, along with many other miscellaneous drawing and
labelling functions. The demonstration which comes with Our Cosmohood is
a set of movies. Movies are simple text files which are created outside
of the Our Cosmohood program with your favorite text editor, then played-
back using the WATCHMOVIE command. The instructions for building a movie
text file are explained in section 4C.
Section #4B. EXAMPLES OF ANIMATION: These three examples let you
familiarize yourself with the process of creating animations. One word of
caution is in order before we begin, though. The examples let you take a
walk around the Virgo Cluster. No one really knows the exact placement of
the galaxies in the Virgo Cluster, though, or any other cluster for that
matter. The positional data in the Nearby Galaxies Catalog is simply based
on redshift. If one galaxy has a higher redshift than another, it is
assumed to be further. This, of course, completely neglects the portion
of the redshift of each galaxy which is due to its own peculiar motion
within the cluster. However, the redshift is the only data available to
work from, so Tully used it to assign distances to galaxies. One
correction was made, however. Assuming that the Virgo Cluster is somewhat
round, Tully corrected the distances to the member galaxies so that the
cluster would appear round in three dimensions. This process was used for
several clusters of galaxies in the Nearby Galaxies Catalog. The
conclusion of this discussion is that although the examples will make it
appear that you are walking around an accurate model of the Virgo Cluster,
the data on such a small scale is not yet accurate. The overall larger-
scale structures shown in the data, such as in the demonstration movie, are
accurate, but the detailed position of each galaxy within those structures
is a subject still being researched.
Example 1: Walking around the Virgo Cluster. Select FILE, then NEW, then
DEFINE. type in:
EYE: 0, 0, 0
VIEW: -3.8, 16.7, -0.7
ZOOM: 2.2 to 2.2
LENGTH OF AXES: 1.7
SELECT: 11-01
TYPE OF MOTION: EYE AROUND Z
NUMBER OF STEPS: 72
FILE
SAVE: VIRGO (feel free to pick your own filename)
PLOT
You should now see the Virgo Cluster rotating around on your screen. When
you've had enough, press ESCAPE.
Example 2: To make that animation more smooth, type in:
DEFINE
NUMBER OF STEPS: 360
FILE
SAVE: VIRGO (replace it)
PLOT
You should now see a much smoother animation. The steps are only 1 degree
per frame. However, the animation takes a long time to run because of all
the calculations which are being done.
Example 3: To make the animation run quicker, type in:
FILE
MAKEFILM
(go get a cup of coffee -- this will take a while)
PLOT
(now sit back and enjoy)
Section #4C. MOVIES: Each line of a movie script file must contain a valid
movie command. In order to make movies run as quickly as possible, the
commands must conform to some very strict format conventions. The command
letter must appear in the first position of the line, and must be in
lowercase. Some commands have parameters which are required to be in
definite formats. These commands and parameters are now documented:
;(comment): Anything following the command character is ignored when
the movie is played back.
d(descriptor): This command reads in an animation description (.DCR)
file and determines which objects meet the selection criteria.
Everything following the command character is assumed to be the
filename of the descriptor file, with no extension.
a(animate): This command plays back an animation. The descriptor must
already have been read in. Everything following the command character
is assumed to be the filename of the animation (.ANI) file, with no
extension.
f(film): This command plays back a film (.FLM file). The rules are
the same as for the "a" command. If the film is not found when the
movie is played back, this command is converted to an "a" and the
program tries again.
g(stolen film): This command plays back a film (.FLM file), also,
except it uses a different film file that would normally be used.
This command was included only to save you disk space on the demo
(several of the animations all use data from one common film file),
and I recommend that you do NOT use it.
p(pause): This command writes out the "SPACE=CONTINUE....." message
and waits for the user to press a key or a timer to expire. Anything
following the command character is ignored.
t(text): This command writes text to the screen. Positions 2 through
4 are a 3-digit horizontal position on the screen where the text will
be written. On your 640x350 screen, the leftmost edge of the screen
is position 000, and the rightmost is 639. Position 5 is ignored.
Positions 6 through 8 are the 3-digit vertical position of the text,
ranging from 000 on the top to 349 at the bottom. Position 9 is
ignored. Positions 10 through 12 are the color of the text, which in
16-color mode are: 000=black, 001=blue, 002=green, 003=cyan, 004=red,
005=magenta, 006=brown, 007=lightgray, 008=darkgray, 009=lightblue,
010=lightgreen, 011=lightcyan, 012=lightred, 013=lightmagenta,
014=yellow, and 015=white. Position 13 is ignored. The rest of the
record is the text to write.
s(select): This command redefines the selection criteria for the
records to be plotted. It follows the same conventions as the other
selection criteria in the program. Everything after the command
character must be the selection criteria.
m(markers): This command redefines the markers which are used. It
follows the same conventions as the main menu markers line.
Everything after the command character must be the markers value.
h(heading): This command defines a text heading which is written on
the top line of the screen whenever objects are plotted on the screen.
Everything after the command character is the text heading.
r(redraw): This command forces the objects on the screen to be redrawn
using the last defined projection criteria. Everything after the
command character is ignored.
x(text at xyz): This command writes text at the location projected for
an x,y,z coordinate. Following the command character is an x
coordinate and a comma, then a y coordinate and a comma, then a z
coordinate and a comma, then a 3-character color code and a comma,
then the text to write.
y(line): This draws a line in 3d space. Following the command
character is an x coordinate and a comma, a y coordinate and a comma,
and a z coordinate and a comma. This x,y,z coordinate is at one end
of the line. Next is the other end of the line, specified in an
identical way. Next is a 3-character color code and a comma. The
rest of the line is ignored.
c(call): This command calls another movie file. Movie files can be
nested 3 movies deep. Everything after the command character is the
filename of the movie file (.MVI), without any extension.
While playing back a movie, you may press the PAUSE key on your keyboard
at any time to pause the program. Press any other key to take the computer
out of the pause. Also, you may press the F key to advance the movie
forward (ie, cancel the currently-running animation or film).
Section #5. 3D MODE: 3D mode lets you view the displays of Our Cosmohood
in true three dimensional mode. All that is required is a pair of standard
3d-viewing glasses. These glasses have a red transparancy in the left lens
and a green one in the right lens. If you don't have any 3d viewing
glasses, any transparencies will do. For example, I seem to get the best
views using the colored filters I use to observe planets through a
telescope. They seem to be more efficient at letting only one color
through.
To turn on 3d mode, use the 3D command in the DEFINE menu entry. You will
then be prompted for 3 values; just respond with the defaults. Those
values are explained in the topic-specific help entry for the 3D command,
and you can play around with them later if you wish. Next, run any PLOT.
S30 is an especially good example. To run it, press F, O, S30, ENTER, and
P. You should see some galaxies floating in front of and behind other
galaxies. If you do not, the rest of this section suggests what you can
try.
First, try moving your face further or closer to the screen. You should
probably get the best 3d view when your eyes are about as far from the
screen as the screen is wide. You can also try adjusting the brightness
and contrast on your monitor. I find the best 3d views on my system are
with both turned all the way up.
If this doesn't do it, you'd better go back to some basics. Exit the plot
and select HELP, then COLORS. You should see a table of the 16 colors your
display can generate. Close your right (green) eye and look at the table
through your left (red) eye. You should see the red color easily, and the
green color should be completely invisible. If you switch to your green
eye, the green should show through well, and the red should be invisible.
If this is not the case, try adjusting your monitor, or choosing a
different set of filters. You may also select different colors (rather
than red or green), for the 3d views, then change the OCH.CFG configuration
file (see section 6) to have Our Cosmohood use those colors for the 3d
displays. Remember that your true goal is to get some combination of
colors, monitor adjustments, and colored filters which will allow each eye
to see only one of the colors.
Section #6. ADVANCED CONFIGURATION: You may modify your OCH.CFG
configuration file to suit your needs. Use your favorite text editor to
make the changes, and be sure to save the file as an ASCII text file. It
is advisable to make a copy of the original file before you make changes
to it in case you really mess it up. Each of the following parameters
takes up one line in your configuration file. To test out color changes,
use the COLOR function of the HELP menu. Lines that are identified as
foreground colors can be any color, from 0 to 15. Background colors should
only be 0 to 7.
-Insert Mode. If this line contains Y or y, Our Cosmohood will come up in
Insert mode, otherwise it will come up in Overstrike mode.
-Foreground color of the left lens on your 3d glasses.
-Foreground color for objects which should show through both the left and
right lenses of your 3d glasses, at the same intensity as your left
and right colors.
-Foreground color of the right lens on your 3d glasses.
-Foreground color of non-highlighted entries in the main menus.
-Background color of non-highlighted entries in the main menus.
-Foreground color used for the first character of non-highlighted entries
in the main menus.
-Foreground color of highlighted entries in the main menus.
-Background color of highlighted entries in the main menus.
-Foreground color of highlighted choice in a multiple-choice prompt.
-Background color of highlighted choice in a multiple-choice prompt.
-Foreground color of non-highlighted choice in a multiple-choice prompt.
-Background color of non-highlighted choice in a multiple-choice prompt.
-Foreground color of input prompts.
-Background color of input prompts.
-Foreground color of input fields.
-Background color of input fields.
-Foreground color of heading in the file picker.
-Foreground color of instructions in the file picker.
-Background color of instructions/heading in the file picker.
-Foreground color of non-selected filenames in the file picker.
-Background color of non-selected filenames in the file picker.
-Foreground color of the selected filename in the file picker.
-Background color of the selected filename in the file picker.
-Foreground color of error messages in the file picker.
-Background color of error messages in the file picker.
-Foreground color of topic-specific help.
-Background color of topic-specific help.
-Foreground color of topic-specific help prompt.
-Foreground color to restore when program halts.
-Foreground color of bright general purposes (prompts, messages, help)
-Foreground color of normal general purposes (prompts, messages, help)
-Speed of mouse through menus horizontally (1=fastest, 300=slowest)
-Speed of mouse through menus vertically (1=fastest, 120=slowest)
-Warn if fast demo is not found: If this line contains a Y or y, when
RUNDEMO is chosen and 020.flm does not exist, a warning will be given
with an option to build the fast demo. If you wish for this warning
to be suppressed (if you have a math coprocessor or are low on disk
space, for example), change the line so it contains no Y or y.
-Delay. Adjust this number to get comfortable demo speeds. The range
is 0 to 2147483647. I suggest 0 for an 386sx16, about 100000 for
a for 486dx66, and 2000000000 for your new Octium. The value specified
here is the default value given when you run the demo.
Section #7. WARRANTY: This program is provided "as is" without warranty
of any kind. All warranties are disclaimed, including damage to hardware
and/or software from use of this product, and implied warranties of
merchantability and fitness. In no event will I be liable to you for any
damages, including lost profits, lost savings or other incidental or
consequential damages arising out of your use or inability to use the
program, or any other claim by any other party. In no case shall my
liability exceed the registration fees paid for the right to use the
software.
Section #8. NEW IN THIS VERSION:
NEW IN VERSION 2.01:
New and improved user-interface.
3D mode.
Improved help interface.
Topic-specific help.
Configuration file for custom colors.
Dropped support for CGA and HERCULES graphics adapters.
Added support for non-enhanced keyboards.
A math coprocessor is now automatically supported.
A NOTE TO VERSION 1 USERS: Version 1 .FLM files are not compatable
with version 2, so the INSTALL process deleted all of them. Use
OPEN and MAKEFILM to remake any which you wish. Sorry for the
inconvenience.
NEW IN VERSION 2.02:
Configuration file documentation corrected.
Entry of an object not on the screen during identify mode would
sometimes did not display the error message correctly on the
screen, and the display would therefore not show the true state
of the program.
Section #9. OBJECT MEMBERSHIP: The first 2 digits of a galaxy's membership
is a cloud name. After the cloud name is either one or two sets of a sign
and a 2-digit number. If the sign is negative, it indicates a group. If
it is positive it indicates an association. The table below shows the
cloud names as headings, with the groups and association within those
clouds underneath. Only groups and associations which I was able to
identify with a standard group name are shown.
11:Virgo Cluster / Southern Extension
01:Virgo Cluster 20:N5054
03:N4532 21:N5084
04:N4536 22:N5101
05:N4339 23:N4965
08:N4666 24:N4235=Virgo West Cluster
10:N4699 25:N4385
11:N4697 27:N4658
12:N4958 28:N5254
13:UA312 29:N4593
14:N4594=M104 30:N4902
15:N4856 31:N5044
17:N4995 32:N5161
18:N5170 33:UA327
19:N5042 34:N4433
35:I4351
12:Ursa Major Cloud
01:N3992=Ursa Major Cluster 11:N2146
02:N3631 12:N3613
03:N3998 13:N3445
04:U6534 14:N3065
05:N4036 16:N3780
06:N4151 17:N2551
07:N2985 18:N3656
08:N3403 19:U2855
09:N3259 20:U2729
10:N2655 21:U4576
13:Ursa Major Southern Spur
01:N3079 06:N2768
02:N3353 07:N3813
03:U6029 08:N3665
04:N2685 09:N3900
05:N2805 10:N3694
11:N4158
14:Coma-Sculptor Cloud
01:N4565=Coma I Cluster 11:I342/Maffei
02:N4725 12:N224=Local
04:N4258=Canes Venatici II 13:N55=Sculptor
05:N5194 14:N1313
06:N4631 15:N5128=Centaurus
07:N4736=Canes Venatici I 16:1424-46
09:N5457=M101 17:UA320
10:N3031=M81 18:N4517
15:Leo Spur
01:N3368=M96 Cluster 05:N3115
02:N3627=M66 06:N2683
03:N3423 09:N3675
04:N3486 10:N2681
11:N2541
16:Centaurus Spur
01:N5643 03:1418-46
02:N5483 04:N5121
05:N5398
17:Triangulum Spur
01:N1023 04:N628=M74
02:N278 05:N672
03:N1012 07:0102-06
18:Perseus Cloud
01:N1169 02:U2531
19:Pavo-Ara Cloud
01:N6744 05:I5201
02:N6300 06:N7424
03:N6221 07:N7713
04:N7090 08:N45
21:Leo Cloud
01:N3607 10:N3166
02:N3501 11:N3640
03:N3507 12:N3003
04:N3810 13:N3032
05:N3338 14:U5349
06:N3190 15:N2859
07:N3504 16:N2798
08:N3245 17:N2852
09:N3430 18:N2770
22:Crater Cloud
01:N4038 06:N3585
02:N3892 07:N3672
03:1213-11 08:N3818
04:N3923 09:N3952
05:N4105 10:N4030
11:N4123
23:Centaurus Cloud
01:N4696 05:I3253
02:N5064 06:N4588
03:N5266 07:N4835
04:N5333 08:I3896
09:N4976
24:Lynx Cloud
01:N2273 02:U3574
03:N2460
31:Antlia-Hydra Cloud
01:N3312 13:N2907
02:N3258=Antlia Cluster 14:N2781
03:N3347 15:N2992
04:N3095 16:N2855
05:N3089 18:N2974
06:N3256 19:N3023
07:N3250 20:U5249
08:1010-47 21:N2559
10:N3557 22:N2613
11:N3706 23:N2775
12:N2935 24:U3912
32:Cancer-Leo Cloud
01:N2750 04:N3367
33:Carina Cloud
01:N2842 03:0916-62
02:0913-601 04:N2417
34:Lepus Cloud
01:N2217 04:N1888
02:N1964 06:N2227
03:N1832 08:N2207
41:Virgo-Libra Cloud
01:N5846 Cluster 07:N5364
02:N5775 08:N5248
03:N5566 10:N5878
04:N5496 11:N4903
05:N5665 12:N5427
06:N5861 13:N5468
14:N5595
42:Canes Venatici-Camelopardalis Cloud
01:N5371 Cluster 08:N5322
02:N5198 12:U7168
03:N5676 13:N4589
04:N5448 14:N3735
05:N5783 16:N2276
06:N5473 17:N2336
07:N5678 18:N1530
19:U2824
43:Canes Venatici Spur
01:N5005 02:N5145
03:U9562
44:Draco Cloud
01:N5866=M102 05:N6340
02:N6015 06:N6236
03:U10736 07:N6412
04:N6207 08:N6643
45:Coma Cloud
01:N5012
51:Fornax Cluster / Eridanus Cloud
01:N1316=Fornax Cluster 08:N1407
03:N1097 09:UA87
04:N1332=Eridanus Cluster 10:UA95
05:N1302 11:N1421
06:N1187 13:0312-04
07:N1232 14:N1209
52:Cetus-Aries Cloud
01:N1084 08:N701
02:N1068=M77 09:N720
03:N936 10:N864
04:N1087 11:N676
05:N779 12:N488
06:N908 13:U1102
07:N584 14:N772
15:N691
53:Dorado Cloud
01:N1566 Cluster 12:N1800
02:N1559 13:N1532
03:N1672 14:N2188
04:N1947 15:0737-50
05:N1511 16:N2427
06:N2101 17:N2442
07:N1448 18:N3059
08:I1954 19:0756-76
09:N1291 20:N1637
10:N1808 21:N3136
11:0515-37 22:N2788
54:Antlia Cloud
01:N2997 03:N2835
02:N3175 05:N3511
55:Apus Cloud
01:N5833 03:N6438
02:N5612 04:1409-87
05:0000-80
61:Telescopium-Grus Cloud
01:N6868 Cluster 13:N7205
02:N6902 14:N7307
03:2041-46 15:I5269
04:N6707 Cluster 16:N7552=Grus
05:N6810 17:N7418
06:N7079 18:N134
07:N7196 19:N289
09:N7166 20:N150
10:N7049 21:N255
11:N7213 22:N210
12:N7144 23:N337
24:0049-00
62:Pavo-Indus Spur
01:N7083 02:N7192
03:N7125
63:Pisces Austrinus Spur
01:N7172 03:UA427
02:N7135 04:N7171
06:N7727
64:Pegasus Cloud
01:N7448 07:U12843
02:N7479 08:N7817
03:N7280 09:N7541
04:N7497 10:N7714
06:N7743 12:N7177
65:Pegasus Spur
01:N7331 04:N7640
02:N7332 06:N7814
03:N7741 07:U12423
66:Sagittarius Cloud
01:N6835
71:Serpens Cloud
01:N5962 04:N6070
02:N5970 05:U9977
03:U10086 06:N5961
72:Bootes Cloud
01:N5930
73:Ophiuchus Cloud
01:N6574 02:N6509
03:N6384